Our team shares a curiosity and passion for games, combining our strengths in experimental 3D art, immersive level design, compelling stories, and intricate gameplay systems to craft experiences that are distinctive, engaging, and unexpected.
Our Team
Oisín McCartan
3D Artist
Oisín is a 3D artist driven by a want to break away from traditional pipelines. By blending mediums and challenging conventional workflows, he strives to create work that feels truly unique.
When the screen turns off, Oisín spends his evenings with his dog watching Bob's Burgers and throwing Louis’ favourite red ball (an essential ritual for winding down and resetting before the next day).
Ryan Maguire
Programmer
Ryan is a cybernetic dinosaur clone from the year 4126. Due to there being no work for cyborg raptors in the modern day, he decided to follow his passion, Game Design!
Ryan enjoys long games with lots of numbers to sink his teeth into. When he isn't building or breaking games, he has his head in the clouds, looking his next meal
Owen Thompson
3D Artist
Owen is a 3D artist who enjoys creating stylistic environments which tell a story in themselves. His favourite games include the Batman Arkham games, Zelda series and Dead by Daylight.
Outside of being a nerd he enjoys watching films, the odd pint, and occasional whiskey.
Nicole McKenna
Level Designer
Nicole is a level designer who enjoys creating short games and stories. Her favourite games are Signalis, Resident Evil and Pokemon.
Outside of Game Dev she likes reading comics, books and watching movies in the cinema. currently Nicole is working as a freelance level designer and has released her own indie game
called Fido!